Health

• Used to determine the amount of physical damage the character can absorb before losing consciousness and potentially dying

• Does not have a rank or rank number, but rather is the sum of the rank numbers of the character's Fighting, Agility, Strength, and Endurance

• Lost through combat, accidents, attacks, and other potentially dangerous and life-threatening situations

• Recovered after damage is taken, 10 turns after damage is inflicted

• Regained through normal healing by the Endurance rank number of points per day (in crisis situations, Health may be figured as regained by the hour or turn. See the table under Healing)

• If reduced to 0, the character is unconscious and may begin to lose Endurance ranks. (See Life, Death, and Health)

Secondary Abilities