Compound Form

The hero's body contains aspects of two or more of the preceding Body Types. As such, it possesses a mixture of the advantages and disadvantages of each type. Die Roll Number  Retention%    |||    Form |   x2  |   x3  |   x4  |   x5

01-50     2        50%        |||     1   | 01-50 | 01-33 | 01-25 | 01-20

51-75     3        33%        |||     2   | 51-00 | 34-66 | 26-50 | 21-40

76-95     4        25%        |||     3   |  ---  | 67-00 | 51-75 | 41-60

96-00     5        20%        |||     4   |  ---  |  ---  | 76-00 | 61-80

|||    5   |  ---  |  ---  |  ---  | 81-00

The Combination of advantage and disadvantage is unique to each Compound. Most Compounds are unique individuals. Due to their peculiar nature, they do not easily reproduce. Genetic offspring, including clones, possess only a single aspect. In the example below, a clone of the freak would be either a Normal Human, Chiropteran, or wasp-man.

When creating a Compound character, the player:
-First, generates the number of Body Types combined in his character, on the above table.

-Then, the actual types, using the Physical Form Table.

-The next step is determining which of the advantages and disadvantages are retained by the compound. For each advantage and disadvantage of each of the forms, roll d%; if the result is beneath the Retention%, the advantage or disadvantage is retained.

''Example: The dice have assigned the hero a Compound Body Type. Muttering under his breath ("Great, I get to play a freak"), the player rolls a 61. His Compound has three aspects, which the dice again decide16 (Normal Human), 69 (Chiropteran), and 72 (Other Demihuman). Three Body Types get him a 33% chance of retaining advantages and disadvantages. He starts rolling. For each advantage/disadvantage of each body type, the player rolls the A/D% to determine if it is retained. By the time he's done, his freak has begun to form. The character's wings sprout from his back, rather than being formed by his arms. The ears are smaller and more human-like since he lacks sonar. From the Other Demihuman aspect, a waspman, he gets a stinger that does Excellent Paralysis damage and rigid plates on his torso.''

-Popularity is decreased -1CS, cumulative with any losses determined by the various aspects (Body Types)
=== -Compounds only roll on the column of one form, determined by the table on the right above. The artificial Body Types lend themselves especially well to creating Compounds. All such Compounds are automatically Cyborgs and thus roll on Column 4. === Roll Again