Psychological

A specific event, condition, or mental state has an adverse effect on the hero. This Stimulus directly affects the hero's mind; any resulting physical damage is psychosomatic in nature. That is, any physical damage results are due to the hero's instinctive belief in those results. Examples include being physically bound, even if the hero could normally snap the binding material; facing a foe covered in a specific color; or feeling extremely confused.

Psychological Weaknesses can be temporarily overcome by an Unearthly Intensity Psyche FEAT.

They can be permanently overcome by a Shift Z Intensity Psyche FEAT.

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