Hi-Tech

Also called Hi-Tech Wonders, these heroes derive their abilities solely through equipment, whether that eqipment is mystical or technological in nature, such as Iron Man or Captain Britain. High technology heroes start with lower primary ability scores and in addition may not use their powers without their equipment; however, they receive many other benefits.

-Initial Resources are set at Good, or optionally rolled.
=== -High Technology heroes must have at least one Contact, and they must declare what that Contact is before starting play. This Contact represents the organization that the player-character works for(or, if Resources are high enough, owns). ===

-At least one Talent chosen by the player must be Scientific or Professional in nature.
=== -If, when generating Powers, the high tech wonder chooses Body Armor as a Power, the high technology hero may choose to have all his Powers combined into a battlesuit (a la Iron Man). Check under the Body Armor entry for these effects. Effects are rolled on the Ability Modifier Table to see how the armor affects the Fighting, Agility, Strength, and Endurance of the player-character. ===

-Hi-Techs roll on Column 3.
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