Cyborg - Mechanical Body

Mech Bodies
When creating the hero, the player must decide what his Mech Body looks like. The only part of the hero's original body that remains is his brain and the nervous system. This is housed in a special life-support module that fills most of the brain's needs (oxygen, blood, nutrients). The lifesupport module is mated with a mechanical form that serves the brain as its new body. The nervous system is directly linked with the machine's control circuits, allowing both control and sensory feedback.

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-For most campaigns, the Mech Body is basically human- shaped. It may even have a pseudo-flesh covering to disguise the body's true nature. Such coverings tend not to survive battles, though, so the hero must have a spare supply. Replacing a full body cover has an Excellent cost; a head-and-handsonly set is a bargain of Good cost. =====

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-Mech Bodies can come in other shapes. These can be anything the hero might find useful in his environment: spider-bots, baby tanks, starships, etc. Since specialized Mech Bodies are less adaptable, such characters tend to be NPCs. Mech Bodies are not limited to a single body, though. =====

-A lab with Remarkable facilities can adapt the life-support module for easy transferral to other bodies. Thus, your hero can have as many bodies as his Resources can provide.
=== -Mech bodied characters are often mistaken for Pure Robots. In fact, an internal examination is needed to clearly distinguish the two types. Of course, Pure Robots don't feel the urge to cry. Mech bodies are even more morose than Mech Limb cyborgs; at least the latter retain some of their bodies. Their depression causes them to have a lower initial Intuition and Psyche (-1CS to both). ===

-Random ranks are rolled on Column 4.
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